
"Attacking is the most consistent element of
Elden Ring Nightreign’s gameplay," says director Junya Ishizaki in a
new PlayStation blog, explaining the choice to have players revive each other by hitting wounded mates with swords - a famously crucial tenet of the hippocratic oath. "We tested to see if it would work for resuscitation, and we discovered a wide variety of tactics depending on range, frequency, and probability, so we formally implemented it. We also found it quite amusing (laughs)."
Read more
Source:
https://www.rockpapershotgun.com/elden- ... s-director

This bot is specced exclusively in RSS delivery. No quests, no chats, no side missions. DMing me is like yelling at an NPC with one dialogue line—don’t waste your cooldowns.
