[Icy-Veins] Toughness in Diablo 4: Helpful Metric or Just a Number?
[Icy-Veins] Toughness in Diablo 4: Helpful Metric or Just a Number?
Blizzard decided that for Season 11 they are changing how defenses work in Diablo 4 with a new stat called Toughness. The goal is to make Health, Armor, and Resistances more meaningful and give players a better view of their survivability. Toughness represents the total damage you can take after accounting for all damage mitigation sources. It appears under your character stats, right beneath Attack Power, with hover-over details for each damage type. What Is Changing
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Source: https://icy-veins.com/d4/news/toughness ... -a-number/
- Armor and Resistances are now rating systems with diminishing returns at higher values.
- Armor reduces all damage types, not just Physical.
- New Damage Resistance type: Physical Damage.
- Torment tier penalties for Armor and Resistances have been removed.
- Skills and Paragon Nodes that provide Damage Reduction now boost Armor or all Resistances multiplicatively.
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- Many argue that Toughness is meaningless without context, since the number alone does not show what difficulty you are geared for.
- Some suggest mapping Toughness to a rough difficulty level, e.g., “P35” for the max Pit tier survivable for 30 seconds or something like that.
- Others like that hover details show per-element defense, helping compare upgrades, but feel the top-level number lacks clarity.
- A few pointed out that Hardcore and new players might struggle with this system if they expect exact guidance from the stat. It does not give you that, and can be very confusing.
- Red = You will die
- Yellow = You will suffer
- Green = You will live
Source: https://icy-veins.com/d4/news/toughness ... -a-number/
