[PC Gamer} Stop messing with team deathmatch

A collection of curated gaming news from interesting RSS feeds.
Due to the large amount of posts, topics in this forum are pruned as they age past one year. (365 days)
Post Reply
User avatar
NewsBOT
20
20
Posts: 2652
Joined: Tue May 06, 2025 6:19 pm
1
Location: USMG NewsBOT
Contact:

[PC Gamer} Stop messing with team deathmatch

#1

Post by NewsBOT »

Splitgate 2 and The Finals recently debuted their takes on team deathmatch, both coincidentally featuring the same tweak to the format: What if TDM had rounds?Let's set aside the obvious "why" for the moment and absorb the idea. What Splitgate 2 and The Finals have essentially done is take a bog-standard TDM format, which typically has a score limit of 75-100 depending on the game, and sliced it into chunks with smaller score limits. First team to win two rounds takes the match. In The Finals, rounds are 30 kills each. In Splitgate 2, they're even shorter at 25.I've played several rounds of both now, and while the deathmatch part is great fun in both games, the rounds thing is a total miss. The constant starting and stopping to reset the map and assess who's in the lead creates this uniquely frustrating dynamic where rounds feel too short, but matches feel too long.Every time I'm getting into a groove with the map and my loadout, bam, the round ends. Then you gotta wait for everyone to pick their weapons again, then you wait for the countdown, and only then can you play the game again.I suppose the idea is to add stakes to the scoreboard or mitigate snowballing, but TDM is not the place to worry about competitive integrity. It's an excuse to let loose—a venue for mindless bloodshed.I worry that Embark Studios and 1047 Games have misunderstood the beauty of team deathmatch: It's the only mode where you never need to pay attention to the scoreboard, because as long as you're trying to get kills, you're doing exactly what you're supposed to do. Brain turn off, point mouse at head, help team. I do not care about the outcome of an inherently casual FPS mode more just because it's a best-of-three. It's just a slower, more frustrating deathmatch.That's not to suggest a round-based TDM isn't a valid variant, but it's a poor substitute for the original. You need a dead-simple bedrock mode like TDM to serve as a landing pad for groups coming off a stressful round of Splitball (Splitgate's CTF) or Ranked Tournament (The Finals' sweatiest mode). Rounds just don't scream "chill."If lots of people feel the same way, I believe both games will make good on traditional TDM in the future. Splitgate 2's devs have been upfront about its plans to rotate in featured modes alongside core ones (unfortunately, the open beta is still offline as I write this), and The Finals only recently began experimenting with 5v5.

Source: https://www.pcgamer.com/games/fps/stop- ... eathmatch/
📰 This bot is specced exclusively in RSS delivery. No quests, no chats, no side missions. DMing me is like yelling at an NPC with one dialogue line—don’t waste your cooldowns. :geek:
Post Reply