[Icy-Veins] All Necromancer Changes Coming in Diablo 4 Season 9 (Patch 2.3.0)

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[Icy-Veins] All Necromancer Changes Coming in Diablo 4 Season 9 (Patch 2.3.0)

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Next up, we are looking at the Necromancer class changes that will go live with the launch of Season 9 and Patch 2.3.0 that’s currently playtested on Public Test Realms! Necromancer Skill Changes
  • ImageReap: Damage increased from 20% to 50%.
  • ImageHemorrhage: Damage increased from 40% to 80%.
  • ImageDecompose: Base damage increased from 60% to 150%.
  • Enhanced Decompose damage increased from 40% to 100%.
[*]ImageBone Splinters: Damage increased from 15% to 30%. [*]ImageSoulrift:
  • Removed Barrier effect.
  • Prime Soul Rift bonus damage reduced from 75% to 15%.
Necromancer Passive Changes
  • ImageAffliction: Damage bonus now capped at 400%.
  • ImageOssified Essence: Essence generation increased by 50%.
  • Bone Skills now scale with current Essence, up to a 100% bonus.
[*]ImageShadowblight:
  • Base damage increased from 60% to 200%.
  • Scaling reduced from 100% to 20%.
  • Now scales with Shadow Damage.
  • Bonus capped at 300%.
[*]ImageRathma’s Vigor: Overpower bonus reduced from 120% to 100%. Necromancer Legendary Aspect Changes
  • Aspect of Swelling Curse renamed to Aspect of Decaying Humerus: Bone Skills deal Shadow damage.
  • Enemies hit by Bone Skills take 15–25% increased Shadow damage.
[*]Of Plunging Darkness:
  • Bone Prison is now a Darkness Skill.
  • Spawns Blight pool for 6 seconds.
  • Blight damage increased by 40–60% while active.
[*]Blighted:
  • Now stacks damage per hit from Shadowblight (15–25% per hit).
  • Resets 6 seconds after first hit.
[*]Blood Soaked:
  • Trail duration increased from 4 to 8 seconds.
  • Damage per second slightly reduced.
  • Movement speed bonus increased to 30% while active or standing in trail.
  • Reclassified as a Mobility Aspect.
[*]Of Creeping Mist renamed to Creeping Cadaver:
  • Now grants 20–40% Movement Speed for 8 seconds after consuming a Corpse.
[*]Coldbringer’s: Time between Blizzard casts reduced from 6 to 4 seconds. Necromancer Unique Item Changes
  • The Hand of Naz (New Unique Gloves): +77.5–100% Skeletal Mage Damage
  • +2–4 to Skeletal Mage Mastery
  • Grants an additional Skeletal Mage for each Minion sacrificed (Warrior/Golem).
  • Skeletal Mages evolve into Arch-Mages after 25 hits without dying.
  • Arch-Mages teleport and deal 50–100% bonus shatter damage.
[*]Deathless Visage: Echo damage reduced from 40–80% to 20–40%. [*]Indira’s Memory: Damage bonus reduced from 40–80% to 20–40%. [*]Bloodless Scream:
  • Now affects bosses.
  • After 800 hits with Darkness Skills, fears and freezes nearby enemies.
Necromancer Paragon Changes
  • Bloodbath: Overpower damage bonus reduced from 100%[x] to 40%[x].
Necromancer Bug Fixes
  • Fixed Bone Mages generating echoes from Deathless Visage.
  • Fixed mastery bonuses from Ring of Mendeln and Sanguivor not working if passives weren’t unlocked.
  • Shadowblight now correctly scales with multiplicative Corrupting damage bonuses.
  • Howl from Below now correctly applies the Summon tag to Corpse Explosion.
  • Resolved issues with Book of the Dead upgrades occasionally stopping.
  • Decompose now properly spawns corpses against all enemy types.
Other Class Changes If you’re looking for other class changes, please, visit one of the links below.

Source: https://icy-veins.com/d4/news/all-necro ... tch-2-3-0/
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