
If you've read
my review of
Clair Obscur: Expedition 33, you'll know I loved it. It's pretty handily my game of the year so far, and an all-timer
RPG besides. It's a hugely impressive piece of game magic, and I'm certainly not trying to diminish that. However, the culture being what it is, I keep seeing the game's quality weaponised against the state of game development in general. Even celebrations are often accompanied by some variation on the phrase "
made by just 30 developers". It's good to be impressed by things! I was impressed too. And I generally agree with the sentiment that game development has become untenably bloated. It's a very tasty narrative, but the figures are a bit sloppy. No need to listen to me, anyway.
The credits are actually very easy to find.
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Source:
https://www.rockpapershotgun.com/no-cla ... -30-people

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