[Icy-Veins] All New Uniques in Diablo 4 Season 11
[Icy-Veins] All New Uniques in Diablo 4 Season 11
Players have just gotten their first look at the upcoming Diablo 4 Season 11, and with every season comes a fresh wave of new items and balance changes. This season will be introducing a handful of new Uniques for every class, along with the usual round of skill and item changes. New Diablo 4 Season 11 Unique Items
Along with the new Divine Gifts and changes to Tempering & Masterworking Rework, players can expect to get their hands on some new Unique Items once the PTR rolls around on October 21st, going until October 28th. Please note that these items are subject to change and not all numbers or stats are final. Here is a list of what’s coming: Spiritborn Path of the Emissary: Unique Boots Affixes
Source: https://icy-veins.com/d4/news/all-new-u ... season-11/
Along with the new Divine Gifts and changes to Tempering & Masterworking Rework, players can expect to get their hands on some new Unique Items once the PTR rolls around on October 21st, going until October 28th. Please note that these items are subject to change and not all numbers or stats are final. Here is a list of what’s coming: Spiritborn Path of the Emissary: Unique Boots Affixes - +30% Movement Speed (Inherent)
- +16-25% Movement speed
- +155-200% Core Skill damage
- +1-2 Core Skill ranks
- +26.5-40% Impairment Reduction
- Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.
- +51-65 All Stats
- +424-457 Maximum Life
- 8.1-8.8% Cooldown Reduction
- +2-3 to Brawling Skills
- Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Your Brawling Skills deal 50-100%[x] increased damage for each disabled Skill.
- Inherent: Attacks Reduce Evade’s Cooldown by 0.5 Seconds
- +16.5-25.0% Movement Speed
- +41.5-55.0% Crowd Control Duration
- 16-25% Nature Magic Cooldown Reduction
- +2-3 to Bad Omen
- Damaging 200-100 Enemies with Storm Skills grants a charge. Casting any Defensive Skill will grant Max Movement Speed and Unhindered for 1 second for each charge used. While Charged, enemies you run into are Immobilized for 1 second.
- Inherent Affix: 10% Attack Speed
- +80-94 Intelligence
- +521-561 Maximum Life
- +36.5-50% Chance for Golem to Hit Twice
- +1-2 Golem Mastery
- You raise 3 smaller Golems that each deal 40-60% of normal damage and gain 30%[+] Attack Speed. Your Golems respawn 50% faster.
- Inherent: +15% Dodge Chance while Channeling Dance of Knives
- +9.0-11.0% Critical Strike Chance
- +16.0-25.0% Movement Speed
- +2-3 to Dance of Knives
- +62.5-85.0% Agility Damage
- Dance of Knives drops knives from enemies hit. Picking them up grants you 1 Charge and increases your Dance of Knives damage by 10-20% for 6 seconds, stacking up to 3 times.
- +99-113 Intelligence
- +424-457 Maximum Life
- +57.0-75.0% Non-Physical Damage
- +3-4 to Core Skills
- For each Defensive Skill not on your Action Bar, you deal 20-40% increased damage and gain its associated Enchantment effect.
Source: https://icy-veins.com/d4/news/all-new-u ... season-11/
