[PC Gamer} Wuchang: Fallen Feathers made me grapple with the parry vs. dodge conundrum

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[PC Gamer} Wuchang: Fallen Feathers made me grapple with the parry vs. dodge conundrum

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help people fall in love with Souls games.Image(Image credit: Leenzee)The other lingering question I have is the story. Style-wise I enjoy the world and grim alt-fiction Leenzee is going for here. The feathering effect is evocative, and there are some cool effects when you drop too many souls and have to fight a demon to reclaim them (which is also a really neat mechanic). The character writing didn't really do much for me though. Only a few designs for the various NPCs stuck with me, and they didn't have too much to say or offer in terms of world-building, save the creepy guy who put me in a demon-dream. He ruled.But otherwise, I didn't find too much to grab onto when it came to building up the history and mysteries of the world around me.After tussling with several bosses and exploring a good chunk of the opening area, I'm left a bit torn on Wuchang: Fallen Feathers. I really like seeing studios put their own spin on the genre, especially in a setting distinct from the dozens upon dozens of samey dark fantasy games.Wuchang seems intent to do something just a little different within a familiar space. We'll see if it works out next month.

Source: https://www.pcgamer.com/games/action/wu ... conundrum/
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