[PC Gamer} Dawn of War, the undisputed king of Warhammer 40k RTS games, is getting a remaster, but Relic isn't changing
Posted: Thu May 22, 2025 5:11 pm
Homeworld. It was a revolutionary space strategy game where you had ships that could enjoy full 3D movement, paired with an exceptional story and stellar soundtrack.In comparison, Dawn of War was a simpler affair—a more traditional RTS. But it still boasted plenty of novel touches: 3D terrain and units, cover mechanics, squad-based combat, and so much Warhammer 40k brutality. And more importantly, it was simply great. Kinetic, violent, smart, and full of orks waiting to be slaughtered by the truckload.Dawn of War spawned two sequels, one of which is still highly regarded (albeit very different), but the original remains one of Relic's greatest games, up there with Homeworld and Company of Heroes. And now, praise the Emperor, it's time for a comeback in the shape of an HD remaster.
(Image credit: Relic)"Relic has gone through a bit of a rigmarole over the last few years," says design director Philippe Boulle. "We came out from under the Sega umbrella, and we were sort of reconnecting with Games Workshop, and we sort of effectively at the same time said, 'Hey, you know what would be cool?' Because the original Dawn of War really stands up as a classic, both of RTS and as a Warhammer game."There's also the fact that 40k is as massive as it's ever been, and Dawn of War is still held up as one of the best videogame adaptations. It's got a lot of fans, it's still in our best strategy games list, and after the reception to Dawn of War 3 put the series in the freezer, there's not really an alternative. People still hunger for their Dawn of War."But if you go back and try and play it," says Boulle, "the gameplay holds up really well, but there's four different executables, and the first two only play in 4:3, and the other two play in widescreen, but sort of by stretching 4:3."And there's a few hoops you have to jump through. You're agreeing to Gamespy terms, and there's a bunch of weirdness there in order to actually play it on modern hardware. And so we thought, yeah, this is the time when we can bring it onto modern hardware, make it easier for people to play while still maintaining these 20 years of mods and really that classic experience."Boulle's mention of "that classic experience" is really important. The line between remaster and remake are increasingly blurry, but Dawn of War: Definitive Edition is going to be a light touch. Relic is getting it up and running on modern hardware, supporting modern widescreen monitors, and cutting out some faff. There are extra touches here and there, but the goal has been to keep it as similar as possible to the original."We don't want to fix something that isn't broken," Boulle adds. "The fundamental game still works. That's what we want to deliver."
(Image credit: Relic)Here's what is changing:
Source: https://www.pcgamer.com/games/strategy/ ... nt-broken/
(Image credit: Relic)"Relic has gone through a bit of a rigmarole over the last few years," says design director Philippe Boulle. "We came out from under the Sega umbrella, and we were sort of reconnecting with Games Workshop, and we sort of effectively at the same time said, 'Hey, you know what would be cool?' Because the original Dawn of War really stands up as a classic, both of RTS and as a Warhammer game."There's also the fact that 40k is as massive as it's ever been, and Dawn of War is still held up as one of the best videogame adaptations. It's got a lot of fans, it's still in our best strategy games list, and after the reception to Dawn of War 3 put the series in the freezer, there's not really an alternative. People still hunger for their Dawn of War."But if you go back and try and play it," says Boulle, "the gameplay holds up really well, but there's four different executables, and the first two only play in 4:3, and the other two play in widescreen, but sort of by stretching 4:3."And there's a few hoops you have to jump through. You're agreeing to Gamespy terms, and there's a bunch of weirdness there in order to actually play it on modern hardware. And so we thought, yeah, this is the time when we can bring it onto modern hardware, make it easier for people to play while still maintaining these 20 years of mods and really that classic experience."Boulle's mention of "that classic experience" is really important. The line between remaster and remake are increasingly blurry, but Dawn of War: Definitive Edition is going to be a light touch. Relic is getting it up and running on modern hardware, supporting modern widescreen monitors, and cutting out some faff. There are extra touches here and there, but the goal has been to keep it as similar as possible to the original."We don't want to fix something that isn't broken," Boulle adds. "The fundamental game still works. That's what we want to deliver."
(Image credit: Relic)Here's what is changing:- Everything has been unified under one executable—the base game, the expansions, the multiplayer.
- It's playable in 4K, and all the textures have been increased.
- There's new lighting and reflections, so the water will actually look like water at last.
- The camera has been pulled back a little bit, and the draw distance has been increased.
- It's now 64bit, which will make it easier for modders to work on more ambitious projects.
- Minor bugs that have gone unaddressed for 20 years have been fixed.
Source: https://www.pcgamer.com/games/strategy/ ... nt-broken/