Before I begin this review, I want to clarify this perspective is only from the Xbox 360 side of the house.
The time has finally come for an all-out, fully tactical third-person shooter. On May 22, the third installment to the Ghost Recon series dropped. This review will touch base on some of the critical points made in the game that added something new to shooters, as well as some of the flaws.
First impressions? Well, it was a negative one as the first time I tried to fire up the ol’ Xbox the game’s servers crashed on me. This is understandable to an extent though, as many a time we have found that game creators are rarely fully prepared for multiplayer launches. After the servers finally cranked up, I finally had the opportunity to lone wolf some multiplayer to get a feel for what this game was all about. The first lesson I learned in this game was that the importance of teamwork –whether with AI or with battle buddies– is critical to maintaining any form of success. The fun part about the multiplayer is that it offers a different experience than your typical Call of Duty or Battlefield. GRFS also offers an awesome feature similar to Call of Duty ELITE with the Squad feature. Through this your squad can battle other squads, complete squad challenges, and gain notoriety throughout the multiplayer network. The importance of communicating and the use of cover will make or break your squads.
The multiplayer as a whole, when running with a full squad of your buddies, often times turns into a spawn war where you find yourself battling just to gain some ground against the enemy or vice versa. To me, that was a drawback. However, the different game types are pretty awesome, whether it be the “Siege” mode (which is similar to Call of Duty’s “Search & Destroy”) to “Saboteur”, which makes protecting the bomb-runner very fun. All-in-all the multiplayer experience was a positive one with some issues that need to be addressed at a different level. Possibly pushing back the spawn protection points or instilling some sort of temporary spawn protection? There are quite a few different maps that play to the gamers needs in the sense of non-repetitiveness. Overall, I give the multiplayer a B-. And we move on…
Anytime I am allowed to team up with four buddies in an awesome co-op story and smash some terrorists, I definitely have a great time. The single-player experience thus far has been a blast. From critical objectives, to sneaking around enemy camps, stealth kills, and my favorite –of course– being the four-tagged kill shot where each teammate zones in on a highlighted enemy and with a well-time barrage clears out all four enemies in the blink of an eye. The game’s graphics, as far as the outer world environment is concerned, are diverse and fairly clear. The characters tend to block up at times and clarity does become an issue. But between the rapid movement and trying to go invisible, I can’t honestly say graphics are a huge issue. I have had a blast playing the campaign so far and give it a solid A.
Lastly we have “Guerilla” mode. Throughout many games on Xbox, there has been this certain game style; some of you have known it as “Firefight” from Halo ODST, or “Horde” mode from Gears of War, or the new “Survival” mode from Call of Duty MW3. However, none of these games can hold their own against Guerilla mode! This game type offers so much potential in entertainment that it almost makes me want to stop this review as we speak and go play some! Although I did have a negative experience with it making it all the wave to wave 33 and disconnecting, I cannot harbor ill-will towards something so fun! Throughout the process of each wave, your team of four (and you do need four…trust me!), will hold down a HQ building while fending off countless enemies. Between each wave you get down time and can resupply, get some new guns, and even new equipment. Claymores are critical!
This game type is fun because it holds each gamer responsible of controlling their sectors and maintaining a full 360 degrees of their surroundings. I won’t go into too much detail over Guerilla mode because I genuinely want you to go give it shot and see for yourself. There are 50 waves of fun waiting to happen. Oh…you have to move every 10 waves so don’t get too settled in!
All of the game types aside, it’s almost crazy to think that one could overlook one of the best things in this game: Gunsmithing. I have been lost for hours in this menu switching out optics and finding which camo looks beast on each gun. There are many different variations to each gun, and it’s important that you mess with each setting to find out which best works for you.
It’s also important to know that this game has a steep learning curve. It’s not your typical FPS. You need to have a strong strategy and employ it. Another necessity is to have individuals running cover fire while other people are pursuing objectives.
I hope you have enjoyed this review and I look forward to providing you all with more information in the future!